Online Multiplayer Progress – Matt

It’s been a while since I’ve posted on here because a lot of the work I’ve been doing is behind the scenes and there hasn’t really been anything to show off.

I’ve been trying to get online sorted for quite some time now, and some parts I thought would be hard have been easy, and other parts I thought would be easy have taken me days or even weeks to figure out. The hardest part has been distinguishing between players, the game spawns a Tyre when someone joins the game, and trying to reference them independently has been a bit of a struggle, which has made customisation really difficult to do.

As it stands at this moment in time, you can host a game or join a game that’s currently being hosted, and you can change your tyre rim to a random colour, and change your name to a random number between 0 and 999, the changes are kept between level transitions, meaning I can now start building the mechanics to give the player the ability to choose the customisation options.

I think to start with we’re going to release the online update with the regular tyre, and add extra tyres once we’ve decided how to properly integrate them into the game, with abilities and drawbacks.

I think that once the customisation is finalised I’ll be able to get a few game modes finished within a couple of weeks. Depending on how fast I manage to get them done we may release the online update in the next couple of months.

Thanks for reading,

Matt