We’ve focused some attention on the user experience in the main menu. When we were at EGX we would set up a queue of games in an order that would help players get used to the controls. This queue contained 7 game modes and demonstrated the different variations and themes. It didn’t take us long setting up the queue, but after doing it several times we decided to add preset queues to our list of improvements. So far we have 9 Presets, but we’ll most likely add more in due course, and even add the possibility for players to save their own custom queues.
We’re starting this blog to keep a record on the events of TYRED. Our main regret is that we didn’t start it a year ago when we started the project. We’re gonna be keeping this up to date from now on (we promise).
We were recently at EGX in Birmingham and we received a lot of positive feedback for TYRED from the public. Since EGX we’ve been working really hard tweaking the game, fixing what we call “unexpected features” and we feel like we’re on schedule for a Mid-November release on Steam. We’re shooting a new trailer at the weekend so we expect the Steam Store Page will be up in the next couple of weeks.